![]() ![]() But regardless, both are at bottom information waves that are carried through the air and picked by the SIGINT wing of your brain aka the Motherbase command platform inside your skull. Reading words feels differently than hearing sounds even sounds of speech. This might seem trivial, but I’d like to point out, objectively, that this is actually an incorrect perceptual distortion. Most would agree the first 3 moments follow an A-B-A structure of on-screen text, off screen audio and on-screen again. And that’s a rough preamble for a kind of design model we’ll come to discuss later on.īut first, note the pattern. Did it begin with the irony of the first title card? Or does it begin at the point the audio comes in here? Or does it begin at whatever event caused this plane to crash in the first place? Regardless, the result is functionally the same whatever the true intent or meaning. Yet as defined in this term’s Encyclopedia Britannica entry, “the situation is an extension of previous events and will be developed in later action.” Based on the surface level of what we’re later told though, the crash’s significance to the overall plot is ambiguous - about as ambiguous as specifying exactly when the narrative begins. By the second of these 3 initial events, the game signals that its narrative has begun In Medias Reas. All of this is alluded to by this single innocuous seeming title card in all its ambiguity. This nested or meta-fiction structure makes the point that often enough the perceived fictitious elements of today become actual persons and events tomorrow, just as they did way back in yesterday. This isn’t just a work of fiction after all, MGS5 fictionalizes events from its own series’ canon. MGS3 (Solo FOX) MGSV (Skullface speech walk to jeep) But intentions aside, it takes on incredible irony contextualized within MGS5. Consider this first of these three initial events, the disclaimer title card, pretty standard as far as disclaimers go. Fitting then, the opening seconds occur off-screen. What’s more, even before the first sequence all of its major themes have been alluded to, as shadows behind a surface. Ramachandran, Phantoms in the its first image, the Phantom Pain abounds in double meaning. “There is only one world with lots of translation barriers.” – V. Here's the 2nd part of FuturaSound Productions' Diamond & Ashes video essay about The Phantom Pain:
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